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Phoenix Wright: Justice For All Reviews
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    November 06, 2016

    Phoenix Wright: Justice For All is the second game in the Ace Attorney series. Though it was initially released in Japan for the Gameboy Advance, it wasn't released internationally until 2007, by which point it was available on the Nintendo DS. It has since become available on other platforms, including the Wii, the 3DS, and mobile devices.

    The story once again follows Phoenix Wright, an attorney who has become known for earning a Not Guilty verdict for his clients. Also returning to this entry in the series are Maya Fey, Phoenix's friend who assists him on cases, and Miles Edgeworth, a famous prosecutor and Phoenix's childhood friend.

    There are only four cases in this game, rather than the previous five. They are as follows:

    1) The Lost Turnabout -- Very reminiscent of the first case in the first game, Phoenix has been hit on the head and has amnesia. This is basically an excuse to teach the player the ropes all over again as Phoenix figures out what to do in court. Even the murder weapon is the same as the first case in game one.

    2) Reunion, and Turnabout -- This case introduces a few new members of the Fey family. It's all about spirit channeling, which members of the Fey family are known for. Maya finds herself accused of murder as a channelling goes awry.

    3) Turnabout Big Top -- As the name would suggest, this case revolves around a circus. Phoenix is sent to investigate when the circus' main magician is accused of murdering his manager.

    4) Farewell, My Turnabout -- Maya is kidnapped by a strange individual, who keeps her held hostage in an unknown location. He demands that Phoenix take on his case, lest something happen to Maya.

    The only new gameplay element in this game is the addition of the Psyche-lock, which is a sort of mental block that an individual puts in place to prevent Phoenix from prying any further. With the help of something called aagatama, you can break these locks provided you have proper evidence to support your claims. If you make a mistake, you'll suffer a penalty to your health bar -- just like you would if you present the wrong evidence in court.

    Overall, this game is absolutely nowhere near as good as the first. The fourth case is easily the best, but the majority of the writing is forgettable, as are the characters. I also found that there wasn't a real through-line to the plot like there was with the other titles in the series. I believe this is why it fails from a storytelling point of view.

    Worth playing if you're looking to play the others, because some characters are introduced that you will need to know later. Otherwise, I wouldn't recommend it.

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